I have made three walkthroughs. Here are them
It is never wrong to not do something.
Age 27
Hi
Joined on 9/29/16
Posted by JME10135 - November 21st, 2018
The sound of rain
Sends me to you
I wrote a letter once
It came from the sky
To the dewdrops of roses
Till it fell apart in your hands
The music they bring
The droplets of rain
Makes me smile
A bittersweet smile
Wanting to see you
One last time
Where are you?
What are you doing now?
Will you come back?
I hope you will
I miss you
I love you
Till the rain stops one more time
Yet the eyes of mine can't refrain
The tears falling down my cheeks
As I weep and sigh
And imagine that our goodbye
Would have never been
Yet for now I'll listen
To the fall of rain
As once again
I cry If only it were so
That I could tell you again
How much I love you
Posted by JME10135 - July 23rd, 2017
Play the game:
http://www.newgrounds.com/portal/view/640958
Connect to zero is an original puzzle game. I like it, but the way the game offers you to play in requires trial and error. If you mess up you need to memorize what not to do and the order you need to make the moves in. I prefer to make all connections before you remove them. It is not implemented in the game so you need to have a copy of the board, and since making a copy of the board is the tedious part, I have already done that for you:
It is just to print it or paste it in paint or however you work.
You do like so that you make connections till all tiles are within a connection while following these rules:
If this does not interest you and you just want to get the medals, I also made the solved states of each puzzle:
Yellow goes first in line. Dark blue thinks last is fine.
I have done some own puzzles too
It is easy to do your own puzzles. Just begin with making connections following the rules I stated above. Then put the same numbers in both ends of all connections and fill in the rest of the tiles. I made them with letters because I can.
Additional notes:
I noticed that a 4x4 grid is the smallest you can make to break the last rule. It would then be a propeller-like shape that goes one round. For it to go two rounds you need a 5x5 grid at least(this would look more like a cluster). However, it is not possible to fill in the rest of the tiles without removing at least one connection that makes the puzzle impossible so you need at least a 6x5 grid for this puzzle to be possibly impossible.
I did not put my name in that last puzzle on purpose. :O
I know it is possible to make puzzles using triangular tiles(or hexagonal, if you prefer that grid pattern). It would be three way lines instead of two way lines.
Posted by JME10135 - April 3rd, 2017
WARNING: This game has a crash issue. It happens when you click on restart exactly when you win or when the level resets. If it happens, you may need to reload the page.
Play the game:
http://www.newgrounds.com/portal/view/636526
Follow PengWin on his full day adventure through winter cold antarctica and show those icy blocks who is master of da slopes!
* = requires speed
" = requires timing
World 1
1 2 3 4 5 6 7 8 9* 10" 11* 12" 13 14 15 16" 17 18 Note that hardly visible block I first remove in the bottom left corner.
World 2
19"" 20* 21 22 23 24" Don't wait for too long! Else you would end up like the beginning of the video. 25 Sometimes it doesn't work. 26* 27** 28" 29*" 30 31 32" 33 34" 35 36" Sometimes it is possible to remove the block next to the highest big block on the same side. Then remove the three blocks I did at the beginning of the video, but wait with removing the block in between, next to the block you removed first, untill the penguin is wiggling on the gap! Sometimes the penguin passes through the one block gap below and gets movement to the side to later land on the gold line.
World 3
37 38" 39 40" 41" 42*** Not sure if this is the best way to beat the level. 43" 44" 45* 46" 47 48*" 49" 50" 51" 52*"" 53*" Remember to wait before you begin. You also need to be lucky to bounce after the bronze line. 54"
World 4
55* 56 57" 58* 59"" Try to click the big block when the penuin's last wing gets above the big block as I show with my mouse. 60 61*" 62" There is another solution removing the block below the penguin and then going to the left. This is, however, very luck based. 63" 64"" If the penguin slides back, just wait for it to turn again and click the last block when the penguin only is on it. 65" 66 67 68"" I recommend zooming in the page to see those small movements the penguin does at its start position. 69*"" If you do the second click very precise it is possible to get through the second one block gap. This saves you a click, and you should in that case quickly remove the pair of blocks next to each other on the second lowerest line which are kinda in the way. It is also possible to get on the lowerest line of blocks above the gold line from the side. Sometimes the penguin gets through that last one block gap. 70 71 72""" >:0
World 5
73* 74" The penguing is wiggling somewhat from the beginning which makes this level kinda luck based. 75" 76 77" This can be done in many similar ways. 78* This level seems completely luck-based. I'm going insane. X ( 79" 80 81* 82 83 84 85" 86*"" 87 88** 89 90"
World 6
91 92* 93 94"" 95* 96" 97" Two solutions here. In the harder you take away the other block first and make the penguin bounce on the edge. 98" 99
World 7
100**" There are multiple solutions for this level. The one shown is the way easiest I have found.
Good luck!