00:00
00:00
JME10135

82 Game Reviews

15 w/ Responses

1 reviews is hidden due to your filters.

I need a walkthrough video because i have no idea of how to play this.

This is of the worst games ever made.

So, basically Bill Gates sends you to the future to make a hipster slip on a banana peel, since nobody else would be able to do this with hip clothes and a banana peel, and this would somehow make it harder for Apple to sell their products because they are mainly bought by hipsters.

It is a really strange way to go to put out a concurrent. It is bizarre, but it makes the game interesting. The Hipstercalypse is not much of an apocalypse, but it attracts plays I guess.

I like that it was not too long and hard. I could not find use of all inventory items, but maybe they are red herrings.

If I would time travel I wish to go back in time instead.

kokos0102 responds:

That’s a nice interpretation of the game and I am glad you had fun with it 😊

Well this was actually really great.
Why it is great:
--You control a dinosaur.
--You can talk to everything.
--It features Wilson.
--It says it is the best and I have yet to encounter any wrong information in the game so why would it not be?
--You can win, although the odds seem impossible.

I did not find any bugs and the length was fitting. Kudos for that.

The dinosaur joke was very lame tho.

This was a good quiz when it came out. Now some of the questions are out-dated but you can figure out every answer by trial and error.

The questions were very well picked in my opinion.

The author knew what he did when he set the time required for the timeless glory medal. 20 seconds is probably what an average player would tolerate to bring their fastest time to. At first it would seem challenging but after a while you learn which questions to expect and click on the correct answer almost directly. Each questions always have the alternatives on the same spots, and many question always follow in the same order, so if you get one of them you can learn where to click directly after. The quiz did not award me the medal at first. The pop-up appeared in game. Then I tested to play it in the original Flash and it awarded me it. I waited for long at the finish screen before I got the actual medal so I do not know if it was the Newgrounds Player that was the problem or the time delay.

WAIT FOR SOME TIME WHEN YOU FINISH THE QUIZ FOR THE TIMELESS GLORY MEDAL. IF IT DOES NOT WORK TRY TO PLAY IT IN THE BROWSER WITH THE ORIGINAL FLASH.

Nooooo everytime I touch peter he dies :(

Today I saw a fly get stuck on a tape. It could barely walk by lifting one leg at the time pressing down the others but it could not fly away. I had to lay a carpet on it so I pressed my finger on it so it died but when I placed the carpet it turned out to miss the fly by a centimeter or so. I could just have let it leave. D:

The game is wonderful with a cool idea and fun game play. I found it pretty original too as I did not know how to sort it as a combat game. It is a very well polished game with beautiful artwork. The glowing did much. The background and the monsters are creepy which add to the atmosphere. It could get too laggy at the end though which forces you to die on purpose which is very unfortunate. It happens when you have upgraded your fertility and children so much that they simply get too many. If there is a maximum number of entities it is too high. I would have given a higher score if not for this. I remember when I played this game some years ago. The strongest memory I had of this was 'that tedious but still good game that took ages to max all upgrades in'. There is not that much to do to keep entertained until you max all upgrades so the medal for it is boring to get. Sure you can aim for a high score but I am that kind of person who wants all upgrades before I try to do such a thing. The Newgrounds high score only shows the total you have accumulated over all playthroughs. I do not know if this is intended. It would be nice to see the top score for a single run as well. The game runs at different speed depending on how much is happening. It makes it hard to know for how long you have to press J to get a net and to get a lightning if you do not look below the character. It is hard to keep an eye at it while you play so I ended up missing some actions. At first I thought it would be good to have different buttons for nets and lightnings but then I thought that it maybe was implemented on purpose so if you release too early for a lightning strike the enemy would freeze so you get time to move away. It would be really clever. I like the variety in game play depending on how far you have come. At first you just want to fry the enemies with your lightning and rarily throw nets as they do not slow them down that much. Later on you can rely on your children doing the major damage and focus on throwing nets to prevent the screen from filling with enemies. The green bats were the most annoying enemies. They strike fast and use the same attack space as you do, so there is not much to exploit them on as weaknesses and the battles get a bit too fair. Most of the hits I took were from them, the boss included. The boss was a little bit too easy. At first it was hard but with enough children it gets beaten by their lightning in just some seconds. I still do not know if I actually kill the boss and there is a new one appearing for the next battle, or if I just 'beat' it as the medal descriptions say and it comes back the next time. It just moves away instead of turning into the animation the other enemies have when they die, but it still gives me crystals. Stuff like that is fun to speculate about.

I like the vibes from this game. The atmosphere and feeling is exactly what I think the author imagined while making it.

The artwork:
It was very detailed and well made. The animations of the doors when they entered rooms were fancy. I like the nasty green spider. The amount of stuff and features in the ship is great with many idle animations for the crew. You miss a sluss though. The crew is just walking in and out between the spaceship and the void.

The story:
I think it is solid and good as it is. The story is a little bit short but given that there are so many endings I would have liked it to be even shorter. The game took me half the day to get all endings in. It lacks an ending scene which would be a nice inplemention.

On to what I really wanted to write about: The moral. Speaking of moral, there are two kinds of morals to mention here: The moral of the story and the crew's moral. The crew's moral is high. They work as a team and even though they panic sometimes, they care about and listen to each other when they do not panic. There is an intruder who pretty much screwed their chances of getting back alive, but they still treat him as part of the crew. There is no violence or strong language(well the game is E rated after all so figures). The circumstances they are in are optimal to trigger the opposite and that is why it matters so much what they have for behavior. Just to avoid misunderstandings I want to note that I think they had a good moral but that it was not the point to judge on that. The moral of the story is not quite as good. This game has multiple endings, and which ending you get depends mainly on which responses you give in the dialogues(that and wether you click on the crew members before they panic or not). Two crucial choices are which turning time you input and wether or not you tell about the extra oxygen in the shuttle and suits. To be able to get the best result for both of them you need to get the information from respective crew member, and to do that you need to calm them down so they would not panic two times. To get them close to a mental break down twice took me longer than to get to the point where I had to share the information they would tell the first time I played, and if you have played before you know better what to avoid to not scare them or getting shot by the mysterious attacker again, so it is even less likely to get them to panic then. This means that it is essential to build up as much fear in them as possible until they tell you about that crucial information. This concerns Bill most of all as it is he who gives the correct turning time. It tells wether the shuttle falls off or not, which makes out half of all the endings! And Bill is a tough guy. He does not freak out so easily. You learn to respond harshly and to make morally bad desicions to get a morally good outcome of the whole of it and my point with this is to make the point that it is a bad moral of the story.

The gameplay:
I like the interaction and the ability to move the view freely over the whole ship as well as the auto-focus of the view on the crew if something special is happening. It was nice to get the whole message instantly in dialogues instead of having it typed letter for letter.

I found some bugs: Sometimes when Bill goes out to fix the engine he dissappears when the camera is off-view, but his entity is still there and do stuff even when it is not shown. If the camera would choose to force its focus on him it would move to the upper left corner. You can solve this by going to the main menu and back to the ship. If Dunmer would be close to panic while shooting the laser there would still be a thought bubble with the symbol that means he is close to panic over him when he has died. You can even click it to get the conversation. A game-breaking bug is when the oxygen is going out at the end. If you are fast and skip time you can actually beat the game before any of them die. Since they die one after another you can get each ending for respective crew member that still would be alive, and they always die in the same order ending with Bill, so there is always an ending for it as the only combinations of survivors + shuttle that are not endings are those with Bill dead and anyone else alive(This makes me wonder if the author did any of this on purpose. I mean why not make so they all die at the same time when the oxygen runs out?). This is a serious issue as it exploits the endings and also the Newgrounds medals.

There is some other room for improvement. Just small things though. When you start a new game from the menu it is not obvious that it would not erase all the data including the endings you have got, especially not as there is a command prompt to do it. It would be more clear if the text was changed to something like "start from beginning". The crucial information you give the crew members about the turning time and oxygen I mentioned before comes from illogical sources, namely themselves. Jackie tells you about the extra oxygen which you have to tell Jackie about and Bill tells you about the time it takes to turn the ship which you have to tell Bill about. It would be better if they did not give that information to themselves, and especially if it would not be when they are close to panic so players would not try to scare them as mentioned above. There are some typos in the text conversations too, but I am not going to search them up.

I also think I found a dead end. If you start the engines while Jackie is outside and you have not asked around about how the laser should be used, it seems to be impossible to make any more progress. You need Jackie's input on it as his is the only option to succeed. I could be wrong but I can not find a way around this. It is good that you can go to the menu and start a new game.

Other than that I like the personalities of the three involved.

All in all it was a neat little game. Something I would recommend. I do not regret spending half a day on it. The game could be excellent with all the potential it has but with the flaws mentioned it is good and that is pretty much it.

Well the game is really good as a classic memory game and I like the cake theme. Two of them were a little too similar to each other tho so I kept clicking on the other.

There is a glitch tho with the resume pause button. If you click it just when the game resumes it could reset and pause the timer so you would get the teoretically highest score possible on every correct match, and you would not be able to lose on that level because the timer being freezed. I managed to get over 2 billion score at level 15 I think but I deleted my high score because it seemed suspicious. Also as the last medals are very hard to get it is quite a major exploit I would say. I would not be able to get the last medal the legitimate way.

The story at the beginning was really good. As good as any start of a well thought out novel that professionals have worked on. I think the game could rely on the story and develop further. Artwork doesn't need to be better if the story is interesting. I got aware of that the choices of text conversations matter little to which ending you get. Instead it seems like the poison determines it but I did not fully explore what trigger which ending you get. I have to admit that I got real frustrated when I played a third time to see if I could get the last medal and ended up trying to kill it again so I did not know how to do. If there was not a medal for all endings I would have thought it was all and stopped there. The path I took the first time was the correct path so I think you did well with the level design.

Oh, and I read now in the description that you can get to the later stages by reloading after completing the game once. I don't know what it means but maybe you could have put it in the game. Though reading the story again was kinda fun.

It is never wrong to not do something.

Age 28

Hi

Joined on 9/29/16

Level:
14
Exp Points:
2,111 / 2,180
Exp Rank:
28,731
Vote Power:
5.63 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
27
B/P Bonus:
0%
Whistle:
Garbage
Medals:
24,182