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JME10135

162 Game Reviews

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Congratulations!
You have made this game a pain to play. Something that could be a five star explorer is instead a skill based player killing simulator.

It is not that bad, but I feel like it was made so terrible frustrating on purpose.
Inconsistent controls: Check!
Unexpected obstacles you do not notice until it is too late: Check!
I think you missed on some points though. It could have been less forgiving. You could have set a limited number of attempts before the whole game resets, or put an even harder set of levels after hard called "extreme" or something like that. And what about those tricky controls? Those are possible to learn! What about putting some real luck factor that is more noticeable even for experienced players? Like, jump button not responding at one jump of fifteen.

Jokes aside, there were many great things about this game. I did not encounter any real bugs and the artwork is very beautiful. One strong colour as background, and different for each level. Everything esle black. I think this would fit much better as an adventure game where you explore the cave system and eventually get to the surface at times, and tune down the difficulty. Add a little bit story. Not so it takes up more than the game, but more than a stickman that fades away in various levels. Just a little meaning for why we are playing that eventually gets updated at times.

The level design is variated, which is good. I like the ninth level in hard. Wish more levels were like that. Some levels have traps, which I did not find very pleasant. Level ten in hard has spikes which you can not see from where you are coming, and it is the only level that you need to trigger the spikes and back away in. The level is pretty long and the spikes were in the later half. Level seven in hard was likely created with instructions from an inner demonical voice.

TIPS FOR THE PLAYERS:

The controls seem to often have a diffenence between the input and the output, but it is a skill issue. You will get to know them, eventually.
You can climb 45 degree walls/roof if you spam the jump button. The game is made so you do not have to, but it could come in handy.
You can get out and over the map at some levels and walk above the screen. It is not really useful though.
If you find a grey face on the wall at some level(s), you can click it to collect up to three Newgrounds medals for them.

//////////////////////////////////////////////////////////SPOILERS BELOW////////////////////////////////////////////////////////////

All ten face locations:
Level 5 easy: In the left corner at the beginning.
Level 7 easy: At the end of a tunnel that connects to the roof close to the end.
Level 10 easy: At the far end of the map in the bottom corner.
Level 2 medium: When you climb the first wall, jump to the next wall that sticks down from the roof and climb it. You can get there from the left side too if you bash the jump button but that is harder.
Level 5 medium: Barely visible high up at the first set of three lasers.
Level 10 medium: Slide down the big floating island at the end where the goal is. Easiest from behind.
Level 3 hard: Get to the climbing part and start to climb a bit. Jump to the far bottom corner.
Level 5 hard: At the end of the level, after the goal, slide down the wall and make sure to be ready to click close to the side of the screen as you slide.
Level 7 hard: After the first set of platforms, slide down before the entrance to the next tunnel.
Level 9 hard: Far right before you climb up.

This reminds me of my time at a mental hospital. It is very realistic sadly.

But why am I one meter tall?

How to play:
Start game.
Press and hold up and right.
Unfocus game.
Do something else.
Check back after some hours.
Profit.

Best music.

Reminds me of building afk's in everybody edits, but with limited blocks and you cannot start from anywhere.

You can glitch out of the screen and turn this into an idle game.

Noooo I do not like to cut the tulips :(

As a game it was creative though. Cutting grass in this way.

The game was a bit too hard for me. Is it even possible to complete three loops in endless mode?

You told someone else that using dashes helps alot in endless but most of the time I press shift nothing happens. It is no that there is a time delay because sometimes I can dash two times in a row, and I can see how much energy I have left so I know I am not low on that. Using the shift key is not ideal. V would be a better key as you can just move your index finger from space bar. Pressing shift five times also opens a window asking if you want to enable sticky keys. I managed to turn that setting off for this game.

The crab runs faster after each cycle in endless mode and I have not been able to get to the boss a second time. If you are good and lucky enough I think it could be possible to complete three loops, but not five.

Some playing tips:
The obstacles spawn on the same level as you are on so it is important to switch level often. Pressing the up and down arrow uses valuable energy so try to use the colored passes as much as possible. You can also jump to the level above if you jump from two boxes. This is even more important at the boss as it will only continue to fire the three shots at the same level as it begins on.
There is no maximum of how many golden hearts you can have.
Dashing is not nessessary until you reach the second loop in endless mode. Only dash when being chased by the crab. Not at the boss. As said, dashing does not always work. At least for me.
Medals do not resend, and this is a Unity game which has a rather short API timeout. I would say between 15 and 20 minutes but I am not sure. If you think you are close to get a medal it is a good idea to refresh the page. I am not even sure if it is possible to beat five or even three loops in endless mode within that time.
The medals are: Complete tutorial, Lose for the first time, knock out 100 enemies, buy one upgrade, fully upgrade a stat, fully upgrade all stats, have 1000 genetic material at once, complete three loops in endless and complete five loops in endless.

I am left handed. This game needs a left handed mode.

Obviously the beta testers were of no use for you as the game is unplayable.

It is a good idea to also test a game yourself before publishing it. Some bugs I found:

Third throw has no clicking prompt to begin.

The first arrow for the third dart sometimes never move in to the dart board.

Sometimes you score the same as a previous throw even if it is obvious that you miss the board.

The game lags more and runs slower the longer into the game you play. This creates dead spots on the board as bars jump between the same spots and a throw cannot be registered until the next frame. I have for example not been able to hit 5 or 19 close to end game. The pace is not consistent so it can suddenly speed up and then slow down making you miss what you aim at. If you finish the game and start a new it actually resets to normal as if you just closed and opened the game again.

Sometimes The score I have left to finish gets higher instead of lower, and this seems to happen at random and by any score. This has nothing to do with getting bust.

Sometimes, usually close to end game, the score resets to what it was before my three throws as if I get bust, but it usually happens when I score way less than what I have left.

Sometimes the number that shows what you just hit changes just after the throw. It is usually to something that is next to that value on the board, but I have seen 5 change to 15 and I hit 15, not tripple 5. They are not close to each other.

Double top and Mad House medals do not work.

It is never wrong to not do something.

Age 28

Hi

Joined on 9/29/16

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