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JME10135

149 Game Reviews

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Reminds me of building afk's in everybody edits, but with limited blocks and you cannot start from anywhere.

You can glitch out of the screen and turn this into an idle game.

Noooo I do not like to cut the tulips :(

As a game it was creative though. Cutting grass in this way.

The game was a bit too hard for me. Is it even possible to complete three loops in endless mode?

You told someone else that using dashes helps alot in endless but most of the time I press shift nothing happens. It is no that there is a time delay because sometimes I can dash two times in a row, and I can see how much energy I have left so I know I am not low on that. Using the shift key is not ideal. V would be a better key as you can just move your index finger from space bar. Pressing shift five times also opens a window asking if you want to enable sticky keys. I managed to turn that setting off for this game.

The crab runs faster after each cycle in endless mode and I have not been able to get to the boss a second time. If you are good and lucky enough I think it could be possible to complete three loops, but not five.

Some playing tips:
The obstacles spawn on the same level as you are on so it is important to switch level often. Pressing the up and down arrow uses valuable energy so try to use the colored passes as much as possible. You can also jump to the level above if you jump from two boxes. This is even more important at the boss as it will only continue to fire the three shots at the same level as it begins on.
There is no maximum of how many golden hearts you can have.
Dashing is not nessessary until you reach the second loop in endless mode. Only dash when being chased by the crab. Not at the boss. As said, dashing does not always work. At least for me.
Medals do not resend, and this is a Unity game which has a rather short API timeout. I would say between 15 and 20 minutes but I am not sure. If you think you are close to get a medal it is a good idea to refresh the page. I am not even sure if it is possible to beat five or even three loops in endless mode within that time.
The medals are: Complete tutorial, Lose for the first time, knock out 100 enemies, buy one upgrade, fully upgrade a stat, fully upgrade all stats, have 1000 genetic material at once, complete three loops in endless and complete five loops in endless.

I am left handed. This game needs a left handed mode.

Obviously the beta testers were of no use for you as the game is unplayable.

It is a good idea to also test a game yourself before publishing it. Some bugs I found:

Third throw has no clicking prompt to begin.

The first arrow for the third dart sometimes never move in to the dart board.

Sometimes you score the same as a previous throw even if it is obvious that you miss the board.

The game lags more and runs slower the longer into the game you play. This creates dead spots on the board as bars jump between the same spots and a throw cannot be registered until the next frame. I have for example not been able to hit 5 or 19 close to end game. The pace is not consistent so it can suddenly speed up and then slow down making you miss what you aim at. If you finish the game and start a new it actually resets to normal as if you just closed and opened the game again.

Sometimes The score I have left to finish gets higher instead of lower, and this seems to happen at random and by any score. This has nothing to do with getting bust.

Sometimes, usually close to end game, the score resets to what it was before my three throws as if I get bust, but it usually happens when I score way less than what I have left.

Sometimes the number that shows what you just hit changes just after the throw. It is usually to something that is next to that value on the board, but I have seen 5 change to 15 and I hit 15, not tripple 5. They are not close to each other.

Double top and Mad House medals do not work.

A really fun and good game.

It is rare to see such an original idea succed so well. I played to the million and was entertained the whole time.

The concept is easy. The gameplay is not much harder. You can play without thinking much on the game. You have done this and yet succeed at making the game fun. Punch to the sides to hit the shapes. If you are low on health, start with an uppercut. I like that you can afford to punch down sometimes despite the name of the game. It makes the gameplay more interesting because it is easier to hit the shapes that way, but at the same time it is much riskier. This could be a good idea if you just try to get a high combo. I got a bit dissappointed when I compared how much score I got at a high combo with how much I got with a low. It seems like there is no difference and that the combo is just there as a side goal besides scores. I found it more fun to go for a combo than to go for a score, so the is nothing to complain about the gameplay.

Some other notes: At sixhundredthousand points the game started to lag and the sounds played in a weird way. It was nothing too bad and I could continue like normal. It was a wise choice to include a pause button, because stuff is happening all the time. The graphics are great and the sounds are cute.

Only suggestion would be to switch background to something that does not make you motion sick. It was a good choice to put a background so the player could see which direction they are moving in. The background that is now is good in the way that it is not so disturbing. Maybe make the squares eight times bigger.

It uses mochi coins so some medals are out of reach.

I like the style with the unlockable cosmetics that takes this game from just dull clicking to see what the next decoration looks like. The game was a bit short but nothing that troubled me.

The idea with the higher upgrades being more expensive in a cost/profit ratio would be a good idea if it were not for the hold-ctrl-to-buy-max implemention. There is no need to buy any other upgrade than the first one.

This could use some graphical improvement, but I found it neat as it is. I played using a touch-pad.

I remember when this came out back in February 2012.

It is never wrong to not do something.

Age 28

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Joined on 9/29/16

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