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JME10135

82 Game Reviews

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[Blue basic block JJ]

Yep it is a good game.

Top one of my fav flash games actually. I used to play this on pixeljam and got a highscore of two million points on hard difficulty. Too bad you get extra points for those super eggs and achievements which you cannot get again when you are upgraded. That last "Collect enough eggs" trophy was a super grind but I got it as the last trophy to my collection. I bought the golden desktop.

Nice with some secrets but it is too easy to glitch out of the map. No major bugs though. The big volcano holds two secret endings. The largest super egg is where you finish in Insane difficulty challenge mode. If you gather 500 DNA you get strength + jump + speed boost for pressing shift.

I wish there would be more running in the other direction because I feel uncomfortable with the scrolling to the left. The physics are awesome and I like the sound tracks. Retro. The gameplay could be diversed if you want it to. You can aim at collecting eggs, search super eggs, eat fishes or smaller dinos or just beat your time at doomsurfing or riding a boulder. I got a dactyl chain of eleven once by pure luck.

I never paid anything to this game. I played multiplayer as a guest and beat the players who had a lot of experience. I never donated to their Kickstarter for Dino Run 2 and seeing it getting canceled for incufficent funds made me kinda sad. Whatever..

A pearl in the history of flash games as I know many think. A little bit too hard for new players to figure out and get good at but hella fun if you give it time. The dino is kinda cute.

I remember speedrunning this game as a kid... I probably still have the paper I wrote down my time and score on at my parents. Classical.

Some levels are much easier than others. Sometime it is enough to just start it but certain levels are troublesome. I dislike that if you draw a line offscreen it visualize it but the ball does not collide with it.

Nice music and figureable physics. Also the game is so long!

This is still fun.

I remember playing this game on kong when I was teenager. I found it via Pingy The Ping Idle RPG and it was a turn in gaming for me. Usually I tire of a game after some minutes if it doesn't have anything new to come with. I don't know how I got stuck to this. I think I played Blob Drop for three hours a day when I played it as most. Maybe that ball drop game was pre-installed on those early cellphones for a reason. Anyway I'll try to bring up whatever could make Blob Drop to stand out.

The choice of music is well made. The menu theme is cute as the blob itself. The two other tracks have a length that fits with how long you usually can survive, although one of them is longer than most people would be able to survive to hear the whole loop of. There is also a sound glitch that mutes the music but not the bouncing sounds when you start the game from the menu. I found no other glitches or bugs although getting a score of three may not be so popular for some players so the first platform spawn could be set a bit lower.

The difficulty for the achievements are fair in my opinion. Most luck based games become easier when you have played them for quite a while, including this game. There is more skill than you think in it, and yeah sometimes you lose without having a chance to do something about it, but I usually get around 850 points which is not so bad. The hardest achievement is for 1000 points. I managed to get over 1600 points multiple times but that requires pure luck. I used to aim for 1700 which should be close to the theoretical max. The skill ceiling is quite high.

To move on to the playing style - when you have played for a while you may start to land on the edge of the platforms to not waste time moving on them. When you have started to do that you have probably got quite good at the game. Those turns when you leave a platform to land on one at the other side are tricky and takes much effort to master. Some people complain about that you cannot jump. I personally don't find much use of to jump. It would be for those fading platforms so you don't hit the bottom if you get many of them in a row. That would make it worth getting on them as soon as they pop up and then jump when it fades away so yeah it would become a bit easier. The moving platforms take some time to learn and I think they could have been made more clear in which direction they are moving. A playing tip if you didn't know it is to use the walls to bounce of if you need it, which you rarily do but could save you sometimes.

I think the game is well balanced with the physics included the slippery controls and how long it takes for a newbie to earn all achievements. It is a really well-made game if you take in account that SkaterFly just made it to learn how to make this kind of games.

This is no good if you place a stone in a volcano it could explode you need to make holes instead so the pressure gets away.

I really like the game.
Basic and simple. A little too simple. After some time it stops getting harder and you have to lose on purpose, but making the enemies stronger would be a bad solution since the game would be impossible after a while. Another feature would need to be addad. Maybe a reason to move?
Just not too fancy and complicated. I like it simple.
Very nice music and graphics.

Original and perfect length/difficulty to me.

Never has a game kept me this entertained.

What's up with the moaning btw?

The game is a black screen with no way to tell when it ends, but I appreciate the numbers that change in the corners. I've heard it is hard to make timers in flash games.

BobbyBurt responds:

This is a Unity game actually, which is partially the reason for this black screen problem. See the last section of the description for how to get it working for you.

I fucking love hookjumps.

It is never wrong to not do something.

Age 28

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