"That's enough internet for today". Indeed, I need to sleep.
You should have made a button for going back to the menu.
"That's enough internet for today". Indeed, I need to sleep.
You should have made a button for going back to the menu.
The fight with Leonardo in chapter 2 is bugged so you cannot proceed but you can cheat your way through the game with the forward and backward buttons.
EDIT: Someone asked me via PM how I accessed the next/previous frame buttons for this submssion so I guess I'll just stick it here. Flash settings -> any drop-down menu -> secondary click there and the buttons are shown. You need to go through a bunch of frames at the Leonardo fight before jumping over the battle. The rest of the game can be played as normal.
NOTE: This method could be used to cheat in various games that only have the buttons HIDDEN and not REMOVED. Since the author probably has hidden it for a good reason, I wouldn't recommend to use this exploit if not nessessary.
There aren't many games like this nowadays. I enjoyed it.
I just want to be able to shoot. I mean, I drive a tank after all.
I played this on the phone earlier (some months ago) and it lagged alot.
Now I play on my PC and it runs smoothly.
Pretty good timing game. The graphics are very basic but it looks really good. Fitting concept for a one button jam.
You did a great choice of buying NeonLasagna's track.
It gets hard rather fast and the last level is something extra. The rage is there. I beat it. I am happy now.
To get "You beated the game!" you need to die at least once before finishing. The game is wrongly coded so you either get "Didn't die" *or* "You beated the game!".
As for the game it is just a stupid side-scroller.
What a game.
Congratulations!
You have made this game a pain to play. Something that could be a five star explorer is instead a skill based player killing simulator.
It is not that bad, but I feel like it was made so terrible frustrating on purpose.
Inconsistent controls: Check!
Unexpected obstacles you do not notice until it is too late: Check!
I think you missed on some points though. It could have been less forgiving. You could have set a limited number of attempts before the whole game resets, or put an even harder set of levels after hard called "extreme" or something like that. And what about those tricky controls? Those are possible to learn! What about putting some real luck factor that is more noticeable even for experienced players? Like, jump button not responding at one jump of fifteen.
Jokes aside, there were many great things about this game. I did not encounter any real bugs and the artwork is very beautiful. One strong colour as background, and different for each level. Everything esle black. I think this would fit much better as an adventure game where you explore the cave system and eventually get to the surface at times, and tune down the difficulty. Add a little bit story. Not so it takes up more than the game, but more than a stickman that fades away in various levels. Just a little meaning for why we are playing that eventually gets updated at times.
The level design is variated, which is good. I like the ninth level in hard. Wish more levels were like that. Some levels have traps, which I did not find very pleasant. Level ten in hard has spikes which you can not see from where you are coming, and it is the only level that you need to trigger the spikes and back away in. The level is pretty long and the spikes were in the later half. Level seven in hard was likely created with instructions from an inner demonical voice.
TIPS FOR THE PLAYERS:
The controls seem to often have a diffenence between the input and the output, but it is a skill issue. You will get to know them, eventually.
You can climb 45 degree walls/roof if you spam the jump button. The game is made so you do not have to, but it could come in handy.
You can get out and over the map at some levels and walk above the screen. It is not really useful though.
If you find a grey face on the wall at some level(s), you can click it to collect up to three Newgrounds medals for them.
//////////////////////////////////////////////////////////SPOILERS BELOW////////////////////////////////////////////////////////////
All ten face locations:
Level 5 easy: In the left corner at the beginning.
Level 7 easy: At the end of a tunnel that connects to the roof close to the end.
Level 10 easy: At the far end of the map in the bottom corner.
Level 2 medium: When you climb the first wall, jump to the next wall that sticks down from the roof and climb it. You can get there from the left side too if you bash the jump button but that is harder.
Level 5 medium: Barely visible high up at the first set of three lasers.
Level 10 medium: Slide down the big floating island at the end where the goal is. Easiest from behind.
Level 3 hard: Get to the climbing part and start to climb a bit. Jump to the far bottom corner.
Level 5 hard: At the end of the level, after the goal, slide down the wall and make sure to be ready to click close to the side of the screen as you slide.
Level 7 hard: After the first set of platforms, slide down before the entrance to the next tunnel.
Level 9 hard: Far right before you climb up.
This reminds me of my time at a mental hospital. It is very realistic sadly.
But why am I one meter tall?
How to play:
Start game.
Press and hold up and right.
Unfocus game.
Do something else.
Check back after some hours.
Profit.
Best music.
It is never wrong to not do something.
Age 28
Hi
Joined on 9/29/16