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JME10135

149 Game Reviews

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Very medal hunter friendly :p

I see much effort put into this and it paid off because the gameplay was pretty much flawless. A bit easy for me but I am very experienced with this type of game so even though cadet was easy and ace was mediocre I think most players who are not used to these classicals would find the difficulties fitting.

The story was so so but the artwork was really beautiful and I understand why there is a relax mode from the menu.

Nice with managing to put all controls so you can solely play with the mouse or keyboard.

A little side-note about Ava LĂ„nch tho: As a Swedish speaker myself I find it silly to mix Swedish and English like that. It is usually something we make fun of because it indicates that you do not know English very well and most Swedes know English well enough to not mix the languages. Talking like that is often heard in sketches :p

The game is so luck based!

You can learn the attack patterns and make it easier but there are still attacks that are impossible to dodge if you get a bad combination of them.

If you are lucky King Space stays in the middle where no missiles hit. If it moves down and up two times it is a sign that it may fly to the floor for a while. It also becomes a bit easier if you learn that your feet could take damage but not your head. It indeed seems like you have a ratchet instead of your real head.

100 000 hit points would be a joke. I am glad you changed it to 1 000.

Fuck you King Space!

Wow I didn't know begula was this famous.

Pretty nice board game that I enjoyed much.

This was more fun than it should be because it is very basic.

I don't know what is so fun but I guess I just like to smash marbles.

For players make it easier by switching to easy difficulty in the menu. Then aim with C instead of Z to be able to aim anywhere. You can easily get a 10x combo later on because there will be more marbles that spawn. When you have over 30 000 points or so you could get combos of 30 and such and rack up 10 000 points within some seconds. The most score multiplier is 3x tho.

The high-score only shows the last four digits and some medals seem to not work. I am pretty sure I have smashed more than 500 marbles across my sessions but I think I have not smashed 100 large marbles. The 50 000 points medal did not work for me but someone else should test it to be sure. My high score is 93 800.

This game did not award me the last medal when the game ended. After the credits the screen kept scrolling up in the house when my parents came. I tested from start on another browser and it continued to some dev notes and awarded me the medal. I do not know if this was the browser but I think so because it worked for me in Edge but not in Opera like many HTML5 games.

A tip to you medal hunters play in Edge or the only difference may be the very end not working.

Like many people say the controls are awful. Sure this is like an abandoned prototype but as a medal collector I play it as any other game. The difficulty was not hard if you knew how to use the controls. I searched the internet for a walkthrough because I could not clear the first floors of rabbits. I did not find any so I tried to press M and from there I worked them out.

Some minor complains: The last battle I can die in two turns. When I try again I have to watch the cutscenes again. It feels like navigating as in an RPG-maker game in the menu you bring up by pressing M, a very bad inspiration.

Some things that were enjoyable and really nice: The graphics are cute. 5/5 story. Fast forward by holding J. The enemies move in patterns which was annoying but I give cudos for that because it is really clever.

Playing tips:
There are two sandwitches in the refrigerator in your house. Use them later in battle by pressing K or X. The other health item you get more of is carrot sticks which work the same way.

Move with arrow keys or WASD. I prefer WASD since it allows all button combinations (up, left, Z does not work for example).

Hold J or Z to skip cutscenes or run.

In battle you skip turn by pressing Z or J. It makes the enemies move or attack.

Enemies will not move and attack the same turn.

The only way to save the game is via the statues. There is no statue after the Rabbit boss so make sure to save in the town at night when you chase the frightened boy.

To attack, press X or K. You can only attack the direction you are facing.

To face another direction, HOLD X or K and press a movement direction with the arrow keys or WASD. You can face diagonally by pressing two directional keys at the same time (in example W and A makes you face half past ten).

You can interact with enemies and bins diagonally.

You have five inventory slots in the bottom left corner. They are represented with four circles and one square. The square is the selected slot. Press the numbers 1 to 5 to select another slot. When you press X or K you use up the item in the selected slot. Keep this in mind because it was a common mistake I did!

When you enter a new area it auto-selects the first slot, so it is clever to have the item you want in that slot in case you forget it.

In the part with the rabbits you play with two characters. You are always grandpa and cannot select the girl. The girl fights on her own and can equip herself with carrot sticks if a rabbit she defeats drop it which she heals herself with when she needs to. You can switch her equipments in the menu you bring up with the M key.

The most luck based feature is where the enemies spawn. You do not want them to spawn next to you.

How to navigate through the M key menu:
Click on one of the three sub-menus at the top.
Navigate through the party menu by pressing UP or DOWN.
To change the equipment of your character, go to the inventory menu. Choose a slot and click on equip. From there you need to DRAG the items between slots with the mouse. Click on "Click here to finish." and then press M, X or K twice to return to the game.

More like infinite world trip.
It was an appealing and beautiful simulator. I did my best to try to crash my car but it is indeed very safe to drive. Maybe a bit bumpy but that could just be my driving style. After some minutes it went from something like 20 fps to 1 fps all of a sudden so I think there might be some memory leak.

LoopBox responds:

Thanks Man Will Keep Improving On My Game Don't Forget To Check Every Thursday

To make it far try to put every conveyor belt in the same direction for minimal risk of collision. Then wait for the bombs to reach the second lowerest floor and try to balance them on that conveyor belt while letting the presents get through besides them. This is still not a piece of cake but on my second attempt with this strategy I made it to level 11 in normal mode.

Now I have to wait until christmas for my actual gift! A pretty original game I think which I enjoy.

This is the first medal I seem to be locked out from. The game saves to your profile and there is no way to start over. I can log out to start over and I was hoping it would overwrite the save if I logged in while playing but it does not. Using a different computer continues and since it saves online I cannot reach the save. It is the kill/death ratio when I reach 500 kills that was too low for a medal so now I cannot get it ever it seems.

FNF sucks indeed.

I guess I have to follow you now..

There seems to be something sus about this game.

Pretty nice visual novel!

The length fits the plot very well because there is not much to build on an innuendo like this but it is long enough to feel somewhat serious and interesting. There could be more side events to fill out and color it up with that are not related to the story, but on the other side when it focus on the main characters like this we get more engaged in the plot which fits for this storyline.

I like that you can do anything the first time you play it so there is nothing you need to play again to unlock. That the choices did not depend on each other and always were two made it more clear as well. The flowers help too. I just played through it once and I got the ending where Perrie did not believe and left me. Personally I think the beginning was too messy. I never really got my answers to the questions I had. What was the pact about? How did I end up there to make that pact in the first place? Who is that witch? What did she mean with breaking the pact by falling in love? Was I not already in love from the beginning? Was it about someone else? What about my past? Nothing about my old self or the people I knew? I mean there is not much of a backstory. These questions do not need to be answered because they are outside the storyline and there is nothing wrong with making space for the reader to speculate, but a little something would ease the confusion.

I liked the story and had a nice time with this. The graphics were excellent as well. How did you make the backgrounds and character portraits? Did you draw them? AI? Stock images? They helped the game alot.

It is never wrong to not do something.

Age 28

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